I t simply switched from default view, to the first view on the toggle loop, which is “Front View”. So it might seem like hitting “v” did nothing the first time, but it did. When the user hits v for the first time he enter the “toggle loop” which starts out with “Front View”. a virtual planetary where populate work, play, get wind and connect with. At first the project is loaded in an initial view. Both were done in AC3D.Įach View is controlled by pressing “v”. For our missile model we used a ‘i” shape and for the warbird we have “i”. The moons and planets seem to be orbiting correctly and are at the right spot. ![]() And there was rotation logic available in the Shape3D that helped us with our orbital rotations.Īs our project stands we have loaded 7 models, 5 of which are all spheres and the other is the custom models for “Warbird” and missile. Using classes and objects helps to make our project more modular and therefore easier to edit for future phases. We decided to use Shape3D.hpp class from the Man圜ubes static since we found that loading models though it was much more efficient. We based our project on the ManyModelsStatic and Man圜ubes examples. Overall everything for Phase 1 was accomplished. ![]() Project Member Names: Ernie Ledezma, Stanislav Kirdey
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